Hello! Thank you for visiting my blog! Here is a list of all the posts in order to make the navigation of my website easier for you! Please click on this post to navigate to these links below! Posts so far: Game Art MA: Final Major Project Weeks 1-6: ‘Developing an Environment for My NecromancerContinue reading “Blog Post Navigation”
The Final Stretch: Rendering, Shading, and Polish. Weeks 10-12: Polish Period. The past two weeks have gone by so quickly, and yet I have achieved so much! Because I was in the midst of the final push for this project, I found I did a lot more rapid iterative practical work, and as a result did not spendContinue reading “Game Art MA Major Project”
Re-Scoping, Motivation and Turnarounds. Weeks 6-10: Practical Period. To catch up, make sure to read my previous post! For Weeks 6-7, I wanted to experiment with focusing on one workflow fully, rather than switching my attention between lots of smaller little tasks, as this previously left me feeling as if I have under-achieved. I chose to focusContinue reading “Game Art MA Major Project”
Developing an Environment for My Necromancer Character Weeks 1-6: Research Period Beginning my Final Project for my Master’s Year, I knew I wanted to use this final term to create a project individually and tackle a subject area I knew I needed to improve on. One which I felt was missing from my portfolio currently.Continue reading “Game Art MA Major Project”
07/12/20 GART702 During the guest lecture we had today, and afterwards, I worked on the angry sprite of my character. I am prioritising firstly on doing the rough line art of the human version, then if I have time, I will do the fairy version. Previously, I thought it would be achievable to finish allContinue reading “Week 12 Reflection – Character Line Art Continued and End of Term Reflection”
30/11/20 GAM701 Before submitting the game today, I helped the team by playtesting the build and giving feedback on features that needed to be altered or improved as a final quality assurance. Unfortunately, I do not believe we were able to achieve everything we wanted with this game due to time constraints, however I amContinue reading “Week 11 Reflection – Character Line Art and Blog Improvements”
23/11/20 GAM701 Attended version control refresher lesson, that happened at the beginning of the day. This was really useful to refresh my knowledge of Sourcetree, and also gain some confidence as this week I’ll be doing lots more implementation into the engine as its the final week of the second sprint. In the afternoon, IContinue reading “Week 10 Reflection – Presentation Sheet Layouts, and Creating all Pixel Art for Second Sprint”
16/11/20 GAM701 Today my team and I had a meeting with Matt to discuss our current project and how we were getting on. Although I did not intend to spend too much time working on the game today, as I wanted to prioritise my character work, I did do some concept sketches for the backgrounds.Continue reading “Week 9 Reflection – Character Expressions, Pixel Animations, and Line Art Research”
09/11/20 GAM701 During the GAM701 lecture today we discussed ethics which was really interesting to me, especially when we looked at some case studies, as I studied psychology during my A-Levels. Having this lecture reminded me to consider some ethical concerns with the game I plan to make with my team during week 9 andContinue reading “Week 8 Reflection – Ethics, Character Poses, and Research into Pixel Art”
Week 7 Reflection – Development Plan, Character Outfits, and Starting Sprint 2: Research into Bōsōzoku
02/11/20 GAM701 Today we received all the feedback for our game from last week! I collated it all together and here is a link to it! I am happy with the feedback, and I think most critiques of the game are very fair! I also created a plan for the week! Transcribed version: Monday: –Continue reading “Week 7 Reflection – Development Plan, Character Outfits, and Starting Sprint 2: Research into Bōsōzoku”
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